🔗 Share this article In spite of Massive Success, Expedition 33 Developers Intend to Maintain Studio Compact The game Clair Obscur: Expedition 33 is not only a strong Game of the Year contender, it’s also a massive commercial success. Studio the development team and publisher Kepler Interactive revealed that the game surpassed five million copies in sales, and that’s despite its status as a day-one release through the Game Pass service. Art: The Developers/Kepler Interactive Its success was an unexpected turn for the team. “I was strongly believing that we would have a solid title garnering reasonable market performance,” a key executive commented. A technical director noted the game's critical score, now standing at 93, came as “maybe the biggest shock to the team compared to “our initial expectations and the actual outcome turned out to be. When the score released the entire team was screaming and jumping. The energy was electric.” That success resulted in work on new free content for players including novel settings, enemies, along with challenging bosses, as announced is coming within the “upcoming month[s]”. Nevertheless, as the title expands, don’t expect they'll hire extensively. Our team includes a great team guided by a visionary director possessing strong ideas for the project and also for new ideas. We intend to preserve the close-knit size that led to our success and do maybe one big game after another,” the producer noted. The studio's scale sparked a storm of discussion upon the title's release. Some developers, like Hideo Kojima, considered the development group as a perfect example for a studio. Despite being relatively lean versus large developers, checking the title's staff list indicates numerous contributors participated; the French studio hired a team in Korea for animation work, to illustrate. “We will hire a bit more certainly should there be a future production surge in the coming years,” the producer stated. “Yet I picture essentially a craft studio comprising a handful exceptionally gifted creators that can make collective masterpieces.” They emphasized that their core belief as developers “aims to keep the strengths that enabled this success in the first place.” Despite being too early for Sandfall to say specifically regarding upcoming titles — and trust me, I tried to get them to — the team does know their essential identity. “Turn-based gameplay, is integral to our identity of this project,” they remarked. “The timing isn't right to be able to tell our next interests, but it's important also to stay true to our creative core through compelling worlds plus innovative play that inspires the team.” They noted how this game began with the visionary developing his passion title. And hopefully that philosophy will be repeated in coming projects.”